home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 100
/
XENIATGM100.iso
/
Starship Troopers
/
data1.cab
/
Program_Files
/
sound
/
sounddef.txt
Wrap
Text File
|
2000-10-13
|
41KB
|
821 lines
;+---------------------------------------------------------------------------------------+
; Audio database (Dynamic binding attributes)
;
; Blue Tongue Software (c) 2000
; Auto-generated on Friday, Oct 13 2000
;+---------------------------------------------------------------------------------------+
;Priority,Volume,Min Distance,Max Distance
[SoundEffectRunTimeBindingData]
File0=200,200,1,0,10000 ;C1M1A_BRIEFING
File1=200,200,1,0,10000 ;C1M1A_DEBRIEFING
File2=200,200,1,0,10000 ;C1M1B_BRIEFING
File3=200,200,1,0,10000 ;C1M1B_DEBRIEFING
File4=200,200,1,0,10000 ;C1M1C_BRIEFING
File5=200,200,1,0,10000 ;C1M1C_DEBRIEFING
File6=200,200,1,0,10000 ;C1M1D_BRIEFING
File7=200,200,1,0,10000 ;C1M1D_DEBRIEFING
File8=200,200,1,0,10000 ;C1M1E_BRIEFING
File9=200,200,1,0,10000 ;C1M1E_DEBRIEFING
File10=200,200,1,0,10000 ;C1M2_BRIEFING
File11=200,200,1,0,10000 ;C1M2_DEBRIEFING
File12=200,200,1,0,10000 ;C1M3_BRIEFING
File13=200,200,1,0,10000 ;C1M3_DEBRIEFING
File14=200,200,1,0,10000 ;C1M4_BRIEFING
File15=200,200,1,0,10000 ;C1M4_DEBRIEFING
File16=200,200,1,0,10000 ;C1M5_BRIEFING
File17=200,200,1,0,10000 ;C1M5_DEBRIEFING
File18=200,200,1,0,10000 ;C1M6_BRIEFING
File19=200,200,1,0,10000 ;C1M6_DEBRIEFING
File20=200,200,1,0,10000 ;C1M7_BRIEFING
File21=200,200,1,0,10000 ;C1M7_DEBRIEFING
File22=200,200,1,0,10000 ;C2M1_BRIEFING
File23=200,200,1,0,10000 ;C2M1_DEBRIEFING
File24=200,200,1,0,10000 ;C2M2_BRIEFING
File25=200,200,1,0,10000 ;C2M2_DEBRIEFING
File26=200,200,1,0,10000 ;C2M3_BRIEFING
File27=200,200,1,0,10000 ;C2M3_DEBRIEFING
File28=200,200,1,0,10000 ;C2M4_BRIEFING
File29=200,200,1,0,10000 ;C2M4_DEBRIEFING
File30=200,200,1,0,10000 ;C2M5_BRIEFING
File31=200,200,1,0,10000 ;C2M5_DEBRIEFING
File32=200,200,1,0,10000 ;C2M6_BRIEFING
File33=200,200,1,0,10000 ;C2M6_DEBRIEFING
File34=200,200,1,0,10000 ;C2M7_BRIEFING
File35=200,200,1,0,10000 ;C2M7_DEBRIEFING
File36=200,200,1,0,10000 ;C3M1_BRIEFING
File37=200,200,1,0,10000 ;C3M1_DEBRIEFING
File38=200,200,1,0,10000 ;C3M2_BRIEFING
File39=200,200,1,0,10000 ;C3M2_DEBRIEFING
File40=200,200,1,0,10000 ;C3M3_BRIEFING
File41=200,200,1,0,10000 ;C3M3_DEBRIEFING
File42=200,200,1,0,10000 ;C3M4_BRIEFING
File43=200,200,1,0,10000 ;C3M4_DEBRIEFING
File44=200,200,1,0,10000 ;C3M5_BRIEFING
File45=200,200,1,0,10000 ;C3M5_DEBRIEFING
File46=200,200,1,0,10000 ;C3M6_BRIEFING
File47=200,200,1,0,10000 ;C3M6_DEBRIEFING
File48=200,200,1,0,10000 ;C3M7_BRIEFING
File49=200,200,1,0,10000 ;C3M7_DEBRIEFING
File50=200,200,1,0,10000 ;ENDGAME_BRIEFING
File51=200,200,1,0,10000 ;ENDGAME_DEBRIEFING
File52=200,150,1,0,10000 ;BUTTON_CLICK1
File53=200,150,1,0,10000 ;BUTTON_CLICK2
File54=200,150,1,0,10000 ;BUTTON_BEEP6
File55=200,120,1,0,10000 ;BUTTON_HIGHLIGHT
File56=200,120,1,0,10000 ;BUTTON_SCROLL_ARROWS
File57=200,120,1,0,10000 ;BUTTON_SELECT_UNIT
File58=200,120,1,0,10000 ;BUTTON_PLACE_UNIT
File59=200,120,1,0,10000 ;BUTTON_PLATOON_MANAGER_PAGES
File60=200,120,1,0,10000 ;BUTTON_MISSION_LAUNCH_NEGATIVE
File61=200,150,1,0,10000 ;BACK_END_MEDAL_AWARD
File62=200,80,1,0,10000 ;BACK_END_MIA
File63=200,80,1,0,10000 ;BACK_END_KIA
File64=200,80,1,0,10000 ;BACK_END_WIA
File65=200,200,1,0,10000 ;C1M1A_SS1
File66=200,200,1,0,10000 ;C1M1A_SS2
File67=200,200,1,0,10000 ;C1M1A_SS3
File68=200,200,1,0,10000 ;C1M1A_SS4
File69=200,200,1,0,10000 ;C1M1A_SS5
File70=200,200,1,0,10000 ;C1M1A_SS6
File71=200,200,1,0,10000 ;C1M1A_SS7
File72=200,200,1,0,10000 ;C1M1A_SS8
File73=200,200,1,0,10000 ;C1M1A_SS9
File74=200,200,1,0,10000 ;C1M1A_SS10
File75=200,200,1,0,10000 ;C1M1A_SS11
File76=200,200,1,0,10000 ;C1M1A_SS12
File77=200,200,1,0,10000 ;C1M1A_SS13
File78=200,200,1,0,10000 ;C1M1A_SS14
File79=200,200,1,0,10000 ;C1M1B_SS1
File80=200,200,1,0,10000 ;C1M1B_SS2
File81=200,200,1,0,10000 ;C1M1B_SS3
File82=200,200,1,0,10000 ;C1M1B_SS4
File83=200,200,1,0,10000 ;C1M1B_SS5
File84=200,200,1,0,10000 ;C1M1B_SS6
File85=200,200,1,0,10000 ;C1M1B_SS7
File86=200,200,1,0,10000 ;C1M1B_SS8
File87=200,200,1,0,10000 ;C1M1B_SS9
File88=200,200,1,0,10000 ;C1M1B_SS10
File89=200,200,1,0,10000 ;C1M1B_SS11
File90=200,200,1,0,10000 ;C1M1B_SS12
File91=200,200,1,0,10000 ;C1M1B_SS13
File92=200,200,1,0,10000 ;C1M1C_SS1
File93=200,200,1,0,10000 ;C1M1C_SS2
File94=200,200,1,0,10000 ;C1M1C_SS3
File95=200,200,1,0,10000 ;C1M1C_SS4
File96=200,200,1,0,10000 ;C1M1C_SS5
File97=200,200,1,0,10000 ;C1M1C_SS6
File98=200,200,1,0,10000 ;C1M1C_SS7
File99=200,200,1,0,10000 ;C1M1C_SS8
File100=200,200,1,0,10000 ;C1M1C_SS9
File101=200,200,1,0,10000 ;C1M1C_SS10
File102=200,200,1,0,10000 ;C1M1C_SS11
File103=200,200,1,0,10000 ;C1M1D_SS1
File104=200,200,1,0,10000 ;C1M1D_SS2
File105=200,200,1,0,10000 ;C1M1D_SS3
File106=200,200,1,0,10000 ;C1M1D_SS4
File107=200,200,1,0,10000 ;C1M1D_SS5
File108=200,200,1,0,10000 ;C1M1D_SS6
File109=200,200,1,0,10000 ;C1M1D_SS7
File110=200,200,1,0,10000 ;C1M1D_SS8
File111=200,200,1,0,10000 ;C1M1D_SS9
File112=200,200,1,0,10000 ;C1M1D_SS10
File113=200,200,1,0,10000 ;C1M1D_SS11
File114=200,200,1,0,10000 ;C1M1D_SS12
File115=200,200,1,0,10000 ;C1M1D_SS13
File116=200,200,1,0,10000 ;C1M1D_SS14
File117=200,200,1,0,10000 ;C1M1D_SS15
File118=200,200,1,0,10000 ;C1M1D_SS16
File119=200,200,1,0,10000 ;C1M1D_SS17
File120=200,255,1,0,10000 ;C1M2_SS1
File121=200,255,1,0,10000 ;C1M2_SS4
File122=200,255,1,0,10000 ;C1M2_SS6
File123=200,255,1,0,10000 ;C1M2_SS7
File124=200,255,1,0,10000 ;C1M2_SS7B
File125=200,200,1,0,10000 ;C1M2_DROP_VOICE
File126=200,200,1,0,10000 ;C1M2_SS8_NUKE_SUICIDE
File127=200,200,1,0,10000 ;C1M2_PLASMA_SEQUENCE_MUSIC
File128=200,255,1,0,10000 ;C1M3_SS1A
File129=200,255,1,0,10000 ;C1M3_SS1B
File130=200,255,1,0,10000 ;C1M3_SS2
File131=200,255,1,0,10000 ;C1M3_SS3
File132=200,255,1,0,10000 ;C1M3_SS4
File133=200,255,60,200,10000 ;C1M3_SS_MALE_HEY_OVER_HERE
File134=200,255,60,200,10000 ;C1M3_SS_FEMALE_HEY_OVER_HERE
File135=200,200,60,400,3 ;C1M3_OPENING_SCENE
File136=200,255,1,0,10000 ;C1M4_SS1
File137=200,255,1,0,10000 ;C1M4_SS2
File138=200,255,1,0,10000 ;C1M4_SS3
File139=200,255,1,0,10000 ;C1M4_SS4
File140=200,255,1,0,10000 ;C1M4_SS5
File141=200,255,1,0,10000 ;C1M4_SS6
File142=200,130,50,500,10000 ;C1M4_LASER_FENCE_OPERATE_LOOP
File143=200,255,1,0,10000 ;C1M5_SS1
File144=200,255,1,0,10000 ;C1M5_SS2
File145=200,255,1,0,10000 ;C1M5_SS4
File146=200,255,1,0,10000 ;C1M5_SS4B
File147=200,255,1,0,10000 ;C1M5_SS6
File148=200,255,500,1000,10000 ;C1M5_SS3_FLARE_LAUNCH
File149=200,160,30,200,10000 ;C1M5_SS3_WATER_CONDENSOR_UNITS
File150=200,255,1,0,10000 ;C1M6_SS1
File151=200,255,1,0,10000 ;C1M6_SS4
File152=200,255,1,0,10000 ;C1M6_SS5
File153=200,255,1,0,10000 ;C1M6_SS6
File154=200,255,1,0,10000 ;C1M6_SS7
File155=200,255,1,0,10000 ;C1M6_SS8
File156=200,255,1,0,10000 ;C1M6_SS9
File157=200,255,1,0,10000 ;C1M6_SS10
File158=200,220,100,4000,10000 ;C1M6_DROPOD_INTERIOR_BANGING
File159=200,150,50,4000,10000 ;C1M6_FORT_SEQUENCE_MUSIC
File160=200,255,1,0,10000 ;C1M7_SS1
File161=200,255,1,0,10000 ;C1M7_SS2
File162=200,255,1,0,10000 ;C1M7_SS4
File163=200,255,1,0,10000 ;C1M7_SS6
File164=200,255,1,0,10000 ;C1M7_SS7
File165=200,255,1,0,10000 ;C1M7_SS7B
File166=200,255,1,0,10000 ;C1M7_SS8
File167=200,255,1,0,10000 ;C1M7_SS9
File168=200,255,100,500,10000 ;C1M7_POD_CRASH
File169=200,255,50,1000,10000 ;C1M7_TUNNEL_SEQUENCE
File170=200,255,1,0,10000 ;C2M1_SS1
File171=200,255,1,0,10000 ;C2M1_SS2
File172=200,255,1,0,10000 ;C2M1_SS3
File173=200,255,1,0,10000 ;C2M1_SS3B
File174=200,255,1,0,10000 ;C2M1_SS3C
File175=200,255,1,0,10000 ;C2M1_SS4
File176=200,255,1,0,10000 ;C2M1_SS4B
File177=200,255,70,300,10000 ;C2M1_POWERGATE_OPEN
File178=200,255,70,300,10000 ;C2M1_POWERGATE_CLOSE
File179=200,255,100,500,10000 ;C2M1_ICEBRIDGE_COLAPSE_SPLASH_1
File180=200,255,100,500,10000 ;C2M1_ICEBRIDGE_COLAPSE_SPLASH_2
File181=200,255,1,0,10000 ;C2M2_SS1
File182=200,255,1,0,10000 ;C2M2_SS1B
File183=200,255,1,0,10000 ;C2M2_SS1C
File184=200,255,1,0,10000 ;C2M2_SS1D
File185=200,255,1,0,10000 ;C2M2_SS1E
File186=200,255,1,0,10000 ;C2M2_SS2
File187=200,255,1,0,10000 ;C2M2_SS3
File188=200,255,1,0,10000 ;C2M2_SS4
File189=200,255,1,0,10000 ;C2M2_SS5
File190=200,255,1,0,10000 ;C2M2_SS6
File191=200,255,1,0,10000 ;C2M2_SS7
File192=200,255,1,0,10000 ;C2M2_SS8
File193=200,255,1,0,10000 ;C2M2_SS9
File194=200,200,80,1000,10000 ;C2M2_OIL_DERRICK_OPERATE
File195=200,255,60,1000,10000 ;C2M2_OIL_FIRE_LOOP
File196=200,255,1,0,10000 ;C2M3_SS1A
File197=200,255,1,0,10000 ;C2M3_SS1B
File198=200,255,1,0,10000 ;C2M3_SS1C
File199=200,255,1,0,10000 ;C2M3_SS2
File200=200,255,1,0,10000 ;C2M3_SS3
File201=200,255,1,0,10000 ;C2M3_SS4
File202=200,255,1,0,10000 ;C2M3_SS5
File203=200,255,1,0,10000 ;C2M3_SS6
File204=200,255,1,0,10000 ;C2M3_SS7
File205=200,255,1,0,10000 ;C2M3_SS8
File206=200,255,1,0,10000 ;C2M3_SS9
File207=200,255,1,0,10000 ;C2M3_SS_SCREAM
File208=200,220,200,1000,10000 ;C2M3_POWERSHIELD_OPERATE_LOOP
File209=200,220,200,1000,10000 ;C2M3_POWERSHIELD_SHUTDOWN
File210=200,255,200,1000,10000 ;C2M3_FUNGUS_DEPOT_START
File211=200,255,200,1000,10000 ;C2M3_FUNGUS_DEPOT_OPERATE
File212=200,255,200,1000,10000 ;C2M3_FUNGUS_CONVEYOR_START
File213=200,255,200,1000,10000 ;C2M3_FUNGUS_CONVEYOR_OPERATE
File214=200,255,200,1000,10000 ;C2M3_POWER_STATION_ACTIVATE
File215=200,255,200,1000,10000 ;C2M3_POWER_STATION_OPERATE_LOOP
File216=200,255,200,1000,10000 ;C2M3_AUTODESTRUCT_ACTIVATE
File217=200,255,200,1000,10000 ;C2M3_AUTODESTRUCT_5_MINUTES
File218=200,255,200,1000,10000 ;C2M3_AUTODESTRUCT_60_SECONDS
File219=200,255,1,0,10000 ;C2M4_SS1
File220=200,255,1,0,10000 ;C2M4_SS2
File221=200,255,1,0,10000 ;C2M4_SS3
File222=200,255,1,0,10000 ;C2M4_SS4
File223=200,255,1,0,10000 ;C2M4_SS5
File224=200,255,1,0,10000 ;C2M4_SS6A
File225=200,255,1,0,10000 ;C2M4_SS6B
File226=200,255,1,0,10000 ;C2M4_SS8
File227=200,255,1,0,10000 ;C2M4_SS8B
File228=200,255,1,0,10000 ;C2M4_SS9
File229=200,255,1,0,10000 ;C2M4_SS9B
File230=200,255,1,0,10000 ;MUNROE_CAMERA_SHOT_1
File231=200,255,1,0,10000 ;MUNROE_CAMERA_SHOT_2
File232=200,255,1,0,10000 ;MUNROE_CAMERA_SHOT_3
File233=200,255,1,0,10000 ;MUNROE_CAMERA_SHOT_4
File234=200,255,1,0,10000 ;MUNROE_CAMERA_LOST_1
File235=200,255,1,0,10000 ;MUNROE_CAMERA_LOST_2
File236=200,255,1,0,10000 ;MUNROE_CAMERA_LOST_3
File237=200,255,1,0,10000 ;MUNROE_PANIC_1
File238=200,255,1,0,10000 ;MUNROE_PANIC_2
File239=200,255,1,0,10000 ;MUNROE_PANIC_3
File240=200,255,100,2500,10000 ;C2M4_HYDROGEN_START
File241=200,255,100,2500,10000 ;C2M4_HYDROGEN_OPERATE_LOOP
File242=200,200,100,1000,10000 ;C2M4_LASER_FENCE_START
File243=200,200,100,1000,10000 ;C2M4_LASER_FENCE_OPERATE_LOOP
File244=200,200,100,1000,10000 ;C2M4_LASER_FENCE_STOP
File245=200,255,100,1000,10000 ;C2M4_COMS_CENTER_START
File246=200,255,100,1000,10000 ;C2M4_COMS_CENTER_OPERATE_LOOP
File247=200,255,1,0,10000 ;C2M5_SS1
File248=200,255,1,0,10000 ;C2M5_SS3
File249=200,255,1,0,10000 ;C2M5_SS4
File250=200,255,1,0,10000 ;C2M5_SS4B
File251=200,255,1,0,10000 ;C2M5_SS4C
File252=200,255,1,0,10000 ;C2M5_SS5
File253=200,255,1,0,10000 ;C2M5_SS6
File254=200,255,1,0,10000 ;C2M5_SS7
File255=200,255,1,0,10000 ;C2M5_SS8
File256=200,255,1,0,10000 ;C2M5_SS9
File257=200,255,1,0,10000 ;C2M5_SS10
File258=200,200,100,1000,10000 ;C2M5_BRIDGE_EXPLODE
File259=200,200,100,1000,10000 ;C2M5_AUTODESTRUCT_ACTIVATE
File260=200,200,100,1000,10000 ;C2M5_AUTODESTRUCT_FAILED
File261=200,150,100,1000,10000 ;C2M5_VOLUNTEER_DIED
File262=200,255,1,0,10000 ;C2M6_SS1
File263=200,255,1,0,10000 ;C2M6_SS2
File264=200,255,1,0,10000 ;C2M6_SS2B
File265=200,255,1,0,10000 ;C2M6_SS2C
File266=200,255,1,0,10000 ;C2M6_SS2D
File267=200,255,1,0,10000 ;C2M6_SS3
File268=200,255,1,0,10000 ;C2M6_SS3B
File269=200,255,1,0,10000 ;C2M6_SS3C
File270=200,255,1,0,10000 ;C2M6_SS4A
File271=200,255,1,0,10000 ;C2M6_SS4B
File272=200,255,1,0,10000 ;C2M6_SS5
File273=200,255,1,0,10000 ;C2M6_SS5B
File274=200,255,1,0,10000 ;C2M6_SS5C
File275=200,255,1,0,10000 ;C2M6_SS5D
File276=200,255,1,0,10000 ;C2M6_SS5E
File277=200,200,100,1000,10000 ;C2M6_VOLCANOE_RUMBLE
File278=200,255,100,1000,10000 ;C2M6_VOLCANOE_ERUPT
File279=200,200,100,1000,10000 ;C2M6_EARTH_TREMORE
File280=200,255,100,1000,10000 ;C2M6_ROCK_IMPACT
File281=200,255,100,1000,10000 ;C2M6_THERMAL_POWER_LOOP
File282=200,255,1,0,10000 ;C2M7_SS1
File283=200,255,1,0,10000 ;C2M7_SS1B
File284=200,255,1,0,10000 ;C2M7_SS1C
File285=200,255,1,0,10000 ;C2M7_SS1D
File286=200,255,1,0,10000 ;C2M7_SS1E
File287=200,255,1,0,10000 ;C2M7_SS1F
File288=200,255,1,0,10000 ;C2M7_SS2
File289=200,255,1,0,10000 ;C2M7_SS2B
File290=200,255,1,0,10000 ;C2M7_SS2C
File291=200,255,1,0,10000 ;C2M7_SS2D
File292=200,255,1,0,10000 ;C2M7_SS2E
File293=200,255,1,0,10000 ;C2M7_SS2E2
File294=200,255,1,0,10000 ;C2M7_SS2F
File295=200,255,1,0,10000 ;C2M7_SS2G
File296=200,255,1,0,10000 ;C2M7_SS2H
File297=200,255,1,0,10000 ;C2M7_SS3
File298=200,255,1,0,10000 ;C2M7_SS4
File299=200,255,1,0,10000 ;C2M7_SS7
File300=200,255,1,0,10000 ;C2M7_SS7B
File301=200,255,1,0,10000 ;C2M7_SS7C
File302=200,255,1,0,10000 ;C2M7_SS7D
File303=200,255,1,0,10000 ;C2M7_SS7E
File304=200,255,1,0,10000 ;C2M7_SS8
File305=200,255,1,0,10000 ;C2M7_SS8B
File306=200,255,1,0,10000 ;C2M7_SS8C
File307=200,255,1,0,10000 ;C2M7_SS8D
File308=200,255,1,0,10000 ;C2M7_SS9
File309=200,255,1,0,10000 ;C2M7_SS10A
File310=200,255,1,0,10000 ;C2M7_SS11A
File311=200,255,1,0,10000 ;C2M7_SS11B
File312=200,255,1,0,10000 ;C2M7_SS12A
File313=200,255,1,0,10000 ;C2M7_SS12B
File314=200,255,1,0,10000 ;C2M7_SS13
File315=200,255,200,500,10000 ;C2M7_BRIDGE_EXPLODE
File316=200,150,50,500,10000 ;C2M7_ARACHNID_PENS_ON_LOOP
File317=200,150,50,500,10000 ;C2M7_ARACHNID_PENS_SHUTDOWN
File318=200,150,50,500,10000 ;C2M7_WARNING_KLAXXON
File319=200,255,1,0,10000 ;C3M1_SS1
File320=200,255,1,0,10000 ;C3M1_SS2
File321=200,255,1,0,10000 ;C3M1_SS2B
File322=200,255,1,0,10000 ;C3M1_SS3
File323=200,255,1,0,10000 ;C3M1_SS4
File324=200,255,1,0,10000 ;C3M2_SS1
File325=200,255,1,0,10000 ;C3M2_SS2
File326=200,170,40,400,10000 ;C3M2_TELEPORTER_DEPART
File327=200,170,40,400,10000 ;C3M2_TELEPORTER_ARRIVE
File328=200,220,40,300,10000 ;C3M2_TELEPORTER_HUM_LOOP
File329=200,240,40,400,10000 ;C3M2_TEMPLE_HUM_LOOP
File330=200,255,40,400,10000 ;C3M2_TEMPLE_GONG_1
File331=200,255,40,400,10000 ;C3M2_TEMPLE_GONG_2
File332=200,255,40,400,10000 ;C3M2_TEMPLE_GONG_3
File333=200,180,40,400,10000 ;C3M2_MOVING_SOUND_1
File334=200,180,40,400,10000 ;C3M2_MOVING_SOUND_2
File335=200,180,40,400,10000 ;C3M2_MOVING_SOUND_3
File336=200,180,40,400,10000 ;C3M2_MOVING_SOUND_4
File337=200,180,40,400,10000 ;C3M2_MOVING_SOUND_5
File338=200,180,40,400,10000 ;C3M2_CENTRAL_TEMPLE_GONG
File339=200,255,1,0,10000 ;C3M3_SS1
File340=200,255,1,0,10000 ;C3M3_SS2
File341=200,255,1,0,10000 ;C3M3_SS3
File342=200,255,1,0,10000 ;C3M3_SS4
File343=200,255,1,0,10000 ;C3M3_SS5
File344=200,255,1,0,10000 ;C3M3_SS6
File345=200,255,1,0,10000 ;C3M3_SS7
File346=200,255,1,0,10000 ;C3M3_SS7B
File347=200,255,1,0,10000 ;C3M3_SS8
File348=200,255,1,0,10000 ;C3M3_SS8B
File349=200,255,1,0,10000 ;C3M3_SS8C
File350=200,255,1,0,10000 ;C3M3_SS9
File351=200,255,1,0,10000 ;C3M3_SS10A
File352=200,255,1,0,10000 ;C3M3_SS10B
File353=200,255,1,0,10000 ;C3M3_SS10C
File354=200,255,1,0,10000 ;C3M3_SS10D
File355=200,255,1,0,10000 ;C3M3_SS10E
File356=200,255,1,0,10000 ;C3M3_SS11
File357=200,255,1,0,10000 ;C3M3_SS12
File358=200,255,1,0,10000 ;C3M3_SS13
File359=200,255,300,2000,10000 ;C3M3_EGGFALL
File360=200,200,200,800,10000 ;C3M3_POWER_SHIELD_ON_LOOP
File361=200,255,1,0,10000 ;C3M4_SS1
File362=200,255,1,0,10000 ;C3M4_SS2
File363=200,255,1,0,10000 ;C3M4_SS3
File364=200,255,1,0,10000 ;C3M4_SS4
File365=200,255,1,0,10000 ;C3M4_SS5
File366=200,255,1,0,10000 ;C3M5_SS1
File367=200,255,1,0,10000 ;C3M5_SS2
File368=200,255,1,0,10000 ;C3M5_SS3
File369=200,255,1,0,10000 ;C3M5_SS3B
File370=200,255,1,0,10000 ;C3M5_SS4
File371=200,255,1,0,10000 ;C3M5_SS5
File372=200,255,1,0,10000 ;C3M5_SS6
File373=200,255,1,0,10000 ;C3M5_SS7
File374=200,255,1,0,10000 ;C3M6_SS1
File375=200,255,1,0,10000 ;C3M6_SS4
File376=200,255,1,0,10000 ;C3M6_SS5
File377=200,255,1,0,10000 ;C3M7_SS1
File378=200,255,1,0,10000 ;C3M7_SS2
File379=200,255,1,0,10000 ;C3M7_SS4
File380=200,255,1,0,10000 ;FLEET_TAC_FIGHTER_AIRSTRIKE_CALL
File381=180,180,50,300,2 ;GENERIC_CIVILIAN_MALE_SCREAM
File382=180,180,50,300,2 ;GENERIC_CIVILIAN_MALE_PAIN
File383=180,180,50,300,2 ;GENERIC_CIVILIAN_MALE_HELP_ME
File384=180,180,50,300,2 ;GENERIC_CIVILIAN_MALE_SAVE_ME
File385=180,180,50,300,2 ;GENERIC_CIVILIAN_MALE_DONT_LEAVE_ME
File386=180,180,50,300,2 ;GENERIC_CIVILIAN_MALE_DONT_LEAVE_US
File387=180,180,50,300,2 ;GENERIC_CIVILIAN_MALE_THANKS
File388=180,180,50,300,2 ;GENERIC_CIVILIAN_MALE_THANKS_YOU
File389=180,180,50,300,2 ;GENERIC_CIVILIAN_FEMALE_SCREAM
File390=180,180,50,300,2 ;GENERIC_CIVILIAN_FEMALE_PAIN
File391=180,180,50,300,2 ;GENERIC_CIVILIAN_FEMALE_HELP_ME
File392=180,180,50,300,2 ;GENERIC_CIVILIAN_FEMALE_SAVE_ME
File393=180,180,50,300,2 ;GENERIC_CIVILIAN_FEMALE_DONT_LEAVE_ME
File394=180,180,50,300,2 ;GENERIC_CIVILIAN_FEMALE_DONT_LEAVE_US
File395=180,180,50,300,2 ;GENERIC_CIVILIAN_FEMALE_THANKS
File396=180,180,50,300,2 ;GENERIC_CIVILIAN_FEMALE_THANKS_YOU
File397=180,200,30,80,4 ;TROOPER_SUIT_BOUNCE_LAND
File398=180,180,30,80,4 ;TROOPER_SUIT_BOUNCE_LAUNCH
File399=180,150,30,80,4 ;TROOPER_SUIT_BOUNCE_FLY1_LOOP
File400=180,150,30,80,4 ;TROOPER_SUIT_BOUNCE_FLY2_LOOP
File401=180,100,40,100,2 ;TROOPER_ENGINEER_REPAIR_SUIT
File402=180,100,30,100,2 ;TROOPER_ENGINEER_DISABLE_SUIT
File403=180,150,40,80,1 ;TROOPER_MEDIC_HEAL
File404=180,200,40,80,1 ;TROOPER_MIST_CLOAK
File405=180,200,40,80,1 ;TROOPER_MIST_DECLOAK
File406=180,200,40,80,2 ;TROOPER_SUIT_POWERSHIELD_ON
File407=180,200,40,80,2 ;TROOPER_SUIT_POWERSHIELD_OFF
File408=180,200,40,80,2 ;TROOPER_SUIT_POWERSHIELD_ON_LOOP
File409=180,200,40,80,1 ;TROOPER_TALENT_SENSE_ENEMY
File410=180,200,40,80,1 ;TROOPER_TALENT_PSYCHIC_SHADOW
File411=180,200,40,80,1 ;TROOPER_TALENT_FORCE_FIELD
File412=180,200,40,80,1 ;TROOPER_TALENT_CONTROL_ENEMY
File413=180,200,40,80,1 ;TROOPER_TALENT_FORCE_FIELD_ON_LOOP
File414=180,200,40,80,1 ;TROOPER_SCOUT_PROBE_INTERNAL
File415=50,60,30,60,3 ;TROOPER_ROCK_WALKLEFT
File416=50,60,30,60,3 ;TROOPER_ROCK_WALKRIGHT
File417=50,60,30,60,3 ;TROOPER_ROCK_STEALTHLEFT
File418=50,60,30,60,3 ;TROOPER_ROCK_STEALTHRIGHT
File419=50,60,30,60,3 ;TROOPER_SAND_WALKLEFT
File420=50,60,30,60,3 ;TROOPER_SAND_WALKRIGHT
File421=50,60,30,60,3 ;TROOPER_SAND_STEALTHLEFT
File422=50,60,30,60,3 ;TROOPER_SAND_STEALTHRIGHT
File423=50,60,30,60,3 ;TROOPER_STONE_WALKLEFT
File424=50,60,30,60,3 ;TROOPER_STONE_WALKRIGHT
File425=50,60,30,60,3 ;TROOPER_STONE_STEALTHLEFT
File426=50,60,30,60,3 ;TROOPER_STONE_STEALTHRIGHT
File427=50,60,30,60,3 ;TROOPER_METAL_WALKLEFT
File428=50,60,30,60,3 ;TROOPER_METAL_WALKRIGHT
File429=50,60,30,60,3 ;TROOPER_METAL_STEALTHLEFT
File430=50,60,30,60,3 ;TROOPER_METAL_STEALTHRIGHT
File431=50,60,30,60,3 ;TROOPER_SNOW_WALKLEFT
File432=50,60,30,60,3 ;TROOPER_SNOW_WALKRIGHT
File433=50,60,30,60,3 ;TROOPER_SNOW_STEALTHLEFT
File434=50,60,30,60,3 ;TROOPER_SNOW_STEALTHRIGHT
File435=50,60,30,60,3 ;TROOPER_GRASS_WALKLEFT
File436=50,60,30,60,3 ;TROOPER_GRASS_WALKRIGHT
File437=50,60,30,60,3 ;TROOPER_GRASS_STEALTHLEFT
File438=50,60,30,60,3 ;TROOPER_GRASS_STEALTHRIGHT
File439=50,135,30,60,2 ;TROOPER_CLASS1WALKLEFT_ROCK
File440=50,135,30,60,2 ;TROOPER_CLASS1WALKRIGHT_ROCK
File441=50,135,30,60,2 ;TROOPER_CLASS1WALKLEFT_SAND
File442=50,135,30,60,2 ;TROOPER_CLASS1WALKRIGHT_SAND
File443=50,135,30,60,2 ;TROOPER_CLASS1WALKLEFT_STONE
File444=50,135,30,60,2 ;TROOPER_CLASS1WALKRIGHT_STONE
File445=50,135,30,60,2 ;TROOPER_CLASS1WALKLEFT_METAL
File446=50,135,30,60,2 ;TROOPER_CLASS1WALKRIGHT_METAL
File447=50,135,30,60,2 ;TROOPER_CLASS1WALKLEFT_SNOW
File448=50,135,30,60,2 ;TROOPER_CLASS1WALKRIGHT_SNOW
File449=50,135,30,60,2 ;TROOPER_CLASS1WALKLEFT_ICE
File450=50,135,30,60,2 ;TROOPER_CLASS1WALKRIGHT_ICE
File451=50,135,30,60,2 ;TROOPER_CLASS1WALKLEFT_FUNGUS
File452=50,135,30,60,2 ;TROOPER_CLASS1WALKRIGHT_FUNGUS
File453=50,110,30,60,2 ;TROOPER_CLASS2WALKLEFTROCK
File454=50,110,30,60,2 ;TROOPER_CLASS2WALKRIGHTROCK
File455=50,110,30,60,2 ;TROOPER_CLASS2WALKLEFT_METAL
File456=50,110,30,60,2 ;TROOPER_CLASS2WALKRIGHT_METAL
File457=50,110,30,60,2 ;TROOPER_CLASS2WALKLEFT_SNOW
File458=50,110,30,60,2 ;TROOPER_CLASS2WALKRIGHT_SNOW
File459=50,110,30,60,2 ;TROOPER_CLASS2WALKLEFT_ICE
File460=50,110,30,60,2 ;TROOPER_CLASS2WALKRIGHT_ICE
File461=50,110,30,60,2 ;TROOPER_CLASS2WALKLEFT_FUNGUS
File462=50,110,30,60,2 ;TROOPER_CLASS2WALKRIGHT_FUNGUS
File463=50,60,30,60,2 ;TROOPER_CLASS3WALKLEFTROCK
File464=50,60,30,60,2 ;TROOPER_CLASS3WALKRIGHTROCK
File465=50,60,30,60,2 ;TROOPER_CLASS3STEALTHLEFTROCK
File466=50,60,30,60,2 ;TROOPER_CLASS3STEALTHRIGHTROCK
File467=50,60,30,60,2 ;TROOPER_CLASS3WALKLEFT_SAND
File468=50,60,30,60,2 ;TROOPER_CLASS3WALKRIGHT_SAND
File469=50,60,30,60,2 ;TROOPER_CLASS3STEALTHLEFT_SAND
File470=50,60,30,60,2 ;TROOPER_CLASS3STEALTHRIGHT_SAND
File471=50,60,30,60,2 ;TROOPER_CLASS3WALKLEFT_STONE
File472=50,60,30,60,2 ;TROOPER_CLASS3WALKRIGHT_STONE
File473=50,60,30,60,2 ;TROOPER_CLASS3STEALTHLEFT_STONE
File474=50,60,30,60,2 ;TROOPER_CLASS3STEALTHRIGHT_STONE
File475=50,60,30,60,2 ;TROOPER_CLASS3WALKLEFT_METAL
File476=50,60,30,60,2 ;TROOPER_CLASS3WALKRIGHT_METAL
File477=50,60,30,60,2 ;TROOPER_CLASS3STEALTHLEFT_METAL
File478=50,60,30,60,2 ;TROOPER_CLASS3STEALTHRIGHT_METAL
File479=50,60,30,60,2 ;TROOPER_CLASS3WALKLEFT_SNOW
File480=50,60,30,60,2 ;TROOPER_CLASS3WALKRIGHT_SNOW
File481=50,60,30,60,2 ;TROOPER_CLASS3STEALTHLEFT_SNOW
File482=50,60,30,60,2 ;TROOPER_CLASS3STEALTHRIGHT_SNOW
File483=50,60,30,60,2 ;TROOPER_CLASS3WALKLEFT_ICE
File484=50,60,30,60,2 ;TROOPER_CLASS3WALKRIGHT_ICE
File485=50,60,30,60,2 ;TROOPER_CLASS3STEALTHLEFT_ICE
File486=50,60,30,60,2 ;TROOPER_CLASS3STEALTHRIGHT_ICE
File487=50,60,30,60,2 ;TROOPER_CLASS3WALKLEFT_FUNGUS
File488=50,60,30,60,2 ;TROOPER_CLASS3WALKRIGHT_FUNGUS
File489=50,60,30,60,2 ;TROOPER_CLASS3STEALTHLEFT_FUNGUS
File490=50,60,30,60,2 ;TROOPER_CLASS3STEALTHRIGHT_FUNGUS
File491=150,190,30,80,2 ;BUGS_STRIKE_FLESH1
File492=150,190,30,80,2 ;BUGS_STRIKE_FLESH2
File493=150,190,30,80,2 ;BUGS_STRIKE_FLESH3
File494=150,190,30,80,2 ;BUGS_STRIKE_FLESH4
File495=150,190,30,80,2 ;BUGS_STRIKE_FLESH5
File496=150,190,30,80,2 ;BUGS_STRIKE_FLESH6
File497=150,190,30,80,2 ;BUGS_STRIKE_FLESH7
File498=150,190,30,80,2 ;BUGS_STRIKE_FLESH8
File499=150,190,30,80,2 ;BUGS_STRIKE_FLESH9
File500=150,190,30,80,2 ;BUGS_STRIKE_FLESH10
File501=150,190,30,80,2 ;BUGS_STRIKE_FLESH11
File502=150,190,30,80,2 ;BUGS_STRIKE_FLESH12
File503=150,190,30,80,2 ;BUGS_STRIKE_FLESH13
File504=150,190,30,80,2 ;BUGS_STRIKE_FLESH14
File505=150,190,30,80,2 ;BUGS_STRIKE_FLESH15
File506=150,190,30,80,2 ;BUGS_STRIKE_FLESH16
File507=150,190,30,80,2 ;BUGS_STRIKE_FLESH17
File508=150,190,30,80,2 ;BUGS_STRIKE_FLESH18
File509=150,190,30,80,2 ;BUGS_STRIKE_FLESH19
File510=150,190,30,80,2 ;BUGS_STRIKE_FLESH20
File511=150,190,30,80,2 ;BUGS_STRIKE_FLESH21
File512=150,190,30,80,2 ;BUGS_STRIKE_FLESH22
File513=150,190,30,80,2 ;BUGS_STRIKE_FLESH23
File514=150,190,30,80,2 ;BUGS_STRIKE_FLESH24
File515=150,190,30,80,2 ;BUGS_STRIKE_FLESH25
File516=150,190,30,80,2 ;BUGS_STRIKE_FLESH26
File517=150,180,30,80,2 ;BUGS_STRIKE_METAL1
File518=150,180,30,80,2 ;BUGS_STRIKE_METAL2
File519=150,180,30,80,2 ;BUGS_STRIKE_METAL3
File520=150,180,30,80,2 ;BUGS_STRIKE_METAL4
File521=150,180,30,80,2 ;BUGS_STRIKE_METAL5
File522=150,180,30,80,2 ;BUGS_STRIKE_METAL6
File523=150,180,30,80,2 ;BUGS_STRIKE_METAL7
File524=150,180,30,80,2 ;BUGS_STRIKE_METAL8
File525=150,180,30,80,2 ;BUGS_STRIKE_METAL9
File526=150,180,30,80,2 ;BUGS_STRIKE_METAL10
File527=150,180,30,80,2 ;BUGS_STRIKE_METAL11
File528=150,180,30,80,2 ;BUGS_STRIKE_METAL12
File529=150,180,30,80,2 ;BUGS_STRIKE_METAL13
File530=150,180,30,80,2 ;BUGS_STRIKE_METAL14
File531=150,180,30,80,2 ;BUGS_STRIKE_METAL15
File532=150,180,30,80,2 ;BUGS_STRIKE_METAL16
File533=150,180,30,80,2 ;BUGS_STRIKE_METAL17
File534=150,180,30,80,2 ;BUGS_STRIKE_METAL18
File535=150,180,30,80,2 ;BUGS_STRIKE_METAL19
File536=150,180,30,80,2 ;BUGS_STRIKE_METAL20
File537=200,255,120,300,2 ;BUG_HOLE_OPEN
File538=190,255,100,200,10000 ;BUG_HOLE_COLLAPSE
File539=150,140,40,80,2 ;BUGS_WARRIOR_BITE1
File540=150,140,40,80,2 ;BUGS_WARRIOR_BITE2
File541=150,140,40,80,2 ;BUGS_WARRIOR_BITE3
File542=150,140,40,80,2 ;BUGS_WARRIOR_BITE4
File543=190,180,40,200,4 ;BUGS_WARRIOR_TALK1
File544=190,180,40,200,4 ;BUGS_WARRIOR_TALK2
File545=190,180,40,200,4 ;BUGS_WARRIOR_TALK3
File546=190,180,40,200,4 ;BUGS_WARRIOR_TALK4
File547=190,180,40,200,4 ;BUGS_WARRIOR_TALK5
File548=190,200,50,200,2 ;BUGS_WARRIOR_SHOUT1
File549=190,200,50,200,2 ;BUGS_WARRIOR_SHOUT2
File550=190,200,50,200,2 ;BUGS_WARRIOR_SHOUT3
File551=150,150,40,130,2 ;BUGS_WARRIOR_DEATH1
File552=150,150,40,130,2 ;BUGS_WARRIOR_DEATH2
File553=150,150,40,130,2 ;BUGS_WARRIOR_DEATH3
File554=150,150,40,130,2 ;BUGS_WARRIOR_DEATH4
File555=150,150,40,130,2 ;BUGS_WARRIOR_DEATH5
File556=190,180,40,140,3 ;BUGS_WARRIOR_IDLE1
File557=190,180,40,100,3 ;BUGS_WARRIOR_IDLE2
File558=190,180,40,130,3 ;BUGS_WARRIOR_IDLE3
File559=150,80,20,60,2 ;BUGS_WARRIOR_PAIN1
File560=150,80,20,60,2 ;BUGS_WARRIOR_PAIN2
File561=150,140,40,70,2 ;BUGS_WORKER_DEATH1
File562=150,140,40,70,2 ;BUGS_WORKER_DEATH2
File563=150,140,40,70,2 ;BUGS_WORKER_DEATH3
File564=190,200,40,140,4 ;BUGS_WORKER_IDLE
File565=190,180,30,150,2 ;BUGS_WORKER_SIGHT_ENEMY1
File566=190,180,30,150,2 ;BUGS_WORKER_SIGHT_ENEMY2
File567=150,80,30,50,2 ;BUGS_WORKER_PAIN1
File568=150,80,30,50,2 ;BUGS_WORKER_PAIN2
File569=190,220,120,500,10000 ;BUGS_PLASMA_TALK1
File570=190,220,120,500,10000 ;BUGS_PLASMA_TALK2
File571=200,255,120,500,10000 ;BUGS_PLASMA_FIRE1
File572=200,255,120,500,10000 ;BUGS_PLASMA_FIRE2
File573=200,255,120,500,10000 ;BUGS_PLASMA_FIRE3
File574=200,255,150,700,10000 ;BUGS_PLASMA_WUP
File575=190,255,100,500,10000 ;BUGS_PLASMA_STOMP1
File576=190,255,100,500,10000 ;BUGS_PLASMA_STOMP2
File577=200,255,150,700,1 ;BUGS_PLASMA_DEATH1
File578=200,140,50,150,2 ;BUGS_PLASMA_HIT_1
File579=200,140,50,150,2 ;BUGS_PLASMA_HIT_2
File580=200,140,50,150,2 ;BUGS_PLASMA_HIT_3
File581=200,255,70,150,1 ;BUGS_PLASMA_PAIN_1
File582=200,255,70,150,1 ;BUGS_PLASMA_PAIN_2
File583=150,180,30,50,2 ;BUGS_SPITTER_STRIKE_METAL1
File584=150,180,30,50,2 ;BUGS_SPITTER_STRIKE_METAL2
File585=150,180,30,50,2 ;BUGS_SPITTER_STRIKE_METAL3
File586=150,180,30,50,2 ;BUGS_SPITTER_STRIKE_METAL4
File587=150,180,30,50,2 ;BUGS_SPITTER_STRIKE_FLESH1
File588=150,180,30,50,2 ;BUGS_SPITTER_STRIKE_FLESH2
File589=150,180,30,50,2 ;BUGS_SPITTER_STRIKE_FLESH3
File590=150,180,30,50,2 ;BUGS_SPITTER_SPITTING1
File591=150,180,30,50,2 ;BUGS_SPITTER_SPITTING2
File592=190,200,30,100,2 ;BUGS_SPITTER_SIGHT_ENEMY
File593=150,200,30,50,2 ;BUGS_SPITTER_PAIN1
File594=150,200,30,50,2 ;BUGS_SPITTER_PAIN2
File595=150,200,30,50,2 ;BUGS_SPITTER_DEATH
File596=200,200,30,100,2 ;BUGS_SPITTER_TALK1
File597=200,200,30,100,2 ;BUGS_SPITTER_TALK2
File598=190,180,30,300,2 ;BUGS_TANKER_FLAME_BEGINNING
File599=190,180,30,300,2 ;BUGS_TANKER_FLAME_LOOP
File600=190,180,30,300,2 ;BUGS_TANKER_FLAME_ENDING
File601=190,180,30,300,2 ;BUGS_TANKER_WUP
File602=150,180,30,300,2 ;BUGS_TANKER_DEATH
File603=200,180,30,300,2 ;BUGS_TANKER_TUNNELING
File604=200,240,30,300,2 ;BUGS_TANKER_BREAKOUT
File605=150,180,30,300,2 ;BUGS_TANKER_TALK
File606=190,180,30,300,2 ;BUGS_TANKER_SIGHT_ENEMY
File607=150,250,30,300,2 ;BUGS_TANKER_STOMP1
File608=150,250,30,300,2 ;BUGS_TANKER_STOMP2
File609=150,180,30,300,2 ;BUGS_TANKER_PAIN1
File610=150,180,30,300,2 ;BUGS_TANKER_PAIN2
File611=150,200,30,50,2 ;BUGS_LARVA_DEATH1
File612=150,200,30,50,2 ;BUGS_LARVA_DEATH2
File613=150,200,30,50,2 ;BUGS_LARVA_SPIT_FLESH1
File614=150,200,30,50,2 ;BUGS_LARVA_SPIT_FLESH2
File615=150,200,30,50,2 ;BUGS_LARVA_SPIT_METAL1
File616=150,200,30,50,2 ;BUGS_LARVA_SPIT_METAL2
File617=150,200,30,50,2 ;BUGS_LARVA_SPIT_METAL3
File618=150,200,30,100,3 ;BUGS_LARVA_TALK
File619=150,200,30,50,2 ;BUGS_LARVA_SIGHT_ENEMY
File620=150,200,30,50,3 ;BUGS_LARVA_SPITTING
File621=150,200,30,50,2 ;BUGS_LARVA_PAIN
File622=150,80,30,100,2 ;BUGS_CHAMELEON_DEATH1
File623=150,80,30,100,2 ;BUGS_CHAMELEON_DEATH2
File624=200,80,30,100,3 ;BUGS_CHAMELEON_BITE1
File625=200,80,30,100,3 ;BUGS_CHAMELEON_BITE2
File626=200,80,30,100,3 ;BUGS_CHAMELEON_BITE3
File627=190,80,30,100,4 ;BUGS_CHAMELEON_CLOAKING
File628=190,80,30,100,4 ;BUGS_CHAMELEON_UNCLOAKING
File629=150,80,30,100,3 ;BUGS_CHAMELEON_ATTACK1
File630=150,80,30,100,3 ;BUGS_CHAMELEON_ATTACK2
File631=190,80,30,100,2 ;BUGS_CHAMELEON_SIGHTS_ENEMY
File632=150,80,30,100,3 ;BUGS_CHAMELEON_PAIN
File633=150,200,30,50,2 ;BUGS_CHERRYBOMBER_DEATH
File634=190,200,30,50,2 ;BUGS_CHERRYBOMBER_FARTFIRE1
File635=190,200,30,50,2 ;BUGS_CHERRYBOMBER_FARTFIRE2
File636=190,200,30,50,2 ;BUGS_CHERRYBOMBER_FARTFIRE3
File637=190,200,30,50,2 ;BUGS_CHERRYBOMBER_FARTFIRE_LOOP
File638=190,200,30,50,2 ;BUGS_CHERRYBOMBER_FARTFIRE_LOOP_END
File639=190,255,50,300,5 ;BUGS_CHERRYBOMBER_EXPLODE
File640=190,200,30,150,2 ;BUGS_CHERRYBOMBER_SIGHT_ENEMY
File641=190,200,30,80,4 ;BUGS_CHERRYBOMBER_POWERUP
File642=150,200,30,150,3 ;BUGS_CHERRYBOMBER_TALK
File643=150,180,30,100,2 ;BUGS_CHERRYBOMBER_PAIN1
File644=150,180,30,100,2 ;BUGS_CHERRYBOMBER_PAIN2
File645=150,200,30,50,2 ;BUGS_CONSORT_DEATH1
File646=150,200,30,50,2 ;BUGS_CONSORT_DEATH2
File647=150,180,30,50,2 ;BUGS_CONSORT_PAIN1
File648=150,180,30,50,2 ;BUGS_CONSORT_PAIN2
File649=190,200,30,50,4 ;BUGS_CONSORT_FIRE_BIOWEAPON1
File650=190,200,30,50,4 ;BUGS_CONSORT_FIRE_BIOWEAPON2
File651=190,200,30,50,4 ;BUGS_CONSORT_POWERUP_WEAPON
File652=190,200,50,200,2 ;BUGS_CONSORT_TALK
File653=190,200,80,300,5 ;BUGS_CONSORT_IDLE
File654=190,200,50,150,2 ;BUGS_CONSORT_SIGHT_ENEMY
File655=150,200,50,100,2 ;BUGS_RHINO_DEATH
File656=190,150,50,100,2 ;BUGS_RHINO_TALK
File657=150,100,50,100,2 ;BUGS_RHINO_PAIN
File658=190,180,50,100,2 ;BUGS_RHINO_SIGHT_ENEMY
File659=150,200,30,50,1 ;BUGS_BRAIN_DEATH
File660=150,200,30,50,1 ;BUGS_BRAIN_PAIN1
File661=150,200,30,50,1 ;BUGS_BRAIN_PAIN2
File662=190,200,30,50,1 ;BUGS_BRAIN_TALK
File663=190,200,30,50,1 ;BUGS_BRAIN_SIGHT_ENEMY
File664=200,200,30,150,1 ;BUGS_BRAIN_USE_PSYCHIC_POWER
File665=200,100,100,120,1 ;BUGS_BRAIN_AMBIENT_LOOP
File666=150,80,50,150,2 ;BUGS_CHARIOT_DEATH
File667=150,80,50,150,2 ;BUGS_CHARIOT_PAIN
File668=190,80,50,150,2 ;BUGS_CHARIOT_SIGHT_ENEMY
File669=190,80,50,150,4 ;BUGS_CHARIOT_SIGHT_TALK
File670=150,200,50,200,2 ;BUGS_HOPPER_DEATH
File671=190,200,80,200,3 ;BUGS_HOPPER_IDLE1
File672=190,200,80,200,3 ;BUGS_HOPPER_IDLE2
File673=150,200,50,200,2 ;BUGS_HOPPER_PAIN
File674=190,200,50,200,3 ;BUGS_HOPPER_TALK
File675=190,200,80,200,2 ;BUGS_HOPPER_SIGHT_ENEMY
File676=190,200,50,200,5 ;BUGS_HOPPER_FLAP
File677=190,200,50,200,5 ;BUGS_HOPPER_FLY_LOOP
File678=150,100,30,50,2 ;BUGS_ROYALWARRIOR_DEATH1
File679=150,100,30,50,2 ;BUGS_ROYALWARRIOR_DEATH2
File680=150,100,30,50,2 ;BUGS_ROYALWARRIOR_DEATH3
File681=150,150,40,50,2 ;BUGS_ROYALWARRIOR_BITE1
File682=150,150,40,50,2 ;BUGS_ROYALWARRIOR_BITE2
File683=190,90,40,200,2 ;BUGS_ROYALWARRIOR_TALK1
File684=190,90,40,200,2 ;BUGS_ROYALWARRIOR_TALK2
File685=190,90,40,200,2 ;BUGS_ROYALWARRIOR_TALK3
File686=150,120,20,50,2 ;BUGS_ROYALWARRIOR_PAIN1
File687=150,120,20,50,2 ;BUGS_ROYALWARRIOR_PAIN2
File688=190,120,50,150,2 ;BUGS_ROYALWARRIOR_SIGHT_ENEMY1
File689=190,120,50,150,2 ;BUGS_ROYALWARRIOR_SIGHT_ENEMY2
File690=200,255,120,500,1 ;BUGS_QUEEN_TALK1
File691=200,255,120,500,1 ;BUGS_QUEEN_TALK2
File692=200,255,120,500,1 ;BUGS_QUEENS_SCREAM
File693=200,255,500,1000,1 ;WEAPONS_EXPLODE_NOVABOMB
File694=180,200,50,250,4 ;WEAPONS_EXPLODE_MINE1
File695=180,200,50,250,4 ;WEAPONS_EXPLODE_MINE2
File696=180,200,50,250,4 ;WEAPONS_EXPLODE_MINE3
File697=180,240,70,250,1 ;WEAPONS_EXPLODE_NERVEGAS
File698=180,200,50,100,2 ;WEAPONS_FIREGRENADE
File699=180,255,50,100,6 ;WEAPONS_FIREMISSILE1
File700=180,200,70,250,2 ;WEAPONS_GRENADE_EXPLODE1
File701=180,200,70,250,2 ;WEAPONS_GRENADE_EXPLODE2
File702=180,200,70,250,2 ;WEAPONS_GRENADE_EXPLODE3
File703=180,255,70,500,2 ;WEAPONS_MISSILEEXPLODE
File704=180,255,150,500,2 ;WEAPONS_NUKEEXPLODE
File705=180,180,40,150,2 ;WEAPONS_LAUNCH_MINES
File706=180,180,60,150,2 ;WEAPONS_MINES_IMPACT
File707=180,255,40,150,2 ;WEAPONS_CHAINCANNON1
File708=180,255,40,150,2 ;WEAPONS_CHAINCANNON2
File709=180,100,40,150,2 ;WEAPONS_SHOTGUN1
File710=180,240,40,150,2 ;WEAPONS_SHOTGUN2
File711=180,240,40,150,2 ;WEAPONS_SHOTGUN3
File712=180,240,40,150,2 ;WEAPONS_SHOTGUN4
File713=180,255,40,150,2 ;WEAPONS_FLAMETHROWER_START
File714=180,255,40,150,2 ;WEAPONS_FLAMETHROWER_END
File715=180,220,40,150,2 ;WEAPONS_FLAMETHROWER_LOOP
File716=180,230,40,150,2 ;WEAPONS_LIGHTCANNON1
File717=180,230,40,150,2 ;WEAPONS_LIGHTCANNON2
File718=180,135,35,150,2 ;WEAPONS_SMARTRIFLE1
File719=180,135,35,150,2 ;WEAPONS_SMARTRIFLE2
File720=180,135,35,150,2 ;WEAPONS_SMARTRIFLE3
File721=180,135,35,150,2 ;WEAPONS_SMARTRIFLE4
File722=180,135,35,150,2 ;WEAPONS_SMARTRIFLE5
File723=180,200,40,150,2 ;WEAPONS_SPECIMEN_CAPTURE_BUBBLE_LOOP
File724=180,200,40,150,2 ;WEAPONS_SPECIMEN_CAPTURE
File725=180,140,40,150,3 ;WEAPONS_LIGHTRIFLE_LOOP
File726=180,170,40,150,3 ;WEAPONS_LIGHTRIFLE_START
File727=180,200,40,150,6 ;WEAPONS_PLASMAGUN1
File728=180,200,40,150,6 ;WEAPONS_PLASMAGUN2
File729=180,180,40,150,6 ;WEAPONS_PLASMACANNON1
File730=180,180,40,150,6 ;WEAPONS_PLASMACANNON2
File731=180,255,40,150,2 ;WEAPONS_SNIPER1
File732=180,255,40,150,2 ;WEAPONS_SNIPER2
File733=180,255,40,150,2 ;WEAPONS_SNIPER_SILENCED1
File734=180,255,40,150,2 ;WEAPONS_SNIPER_SILENCED2
File735=180,180,40,150,3 ;WEAPONS_TWIN501
File736=180,180,40,150,3 ;WEAPONS_TWIN502
File737=180,180,40,150,3 ;WEAPONS_TWIN503
File738=180,180,40,150,3 ;WEAPONS_TWIN504
File739=180,180,40,150,2 ;WEAPONS_MICRO_MISSILE_LAUNCHER
File740=180,255,40,300,2 ;WEAPONS_EXPLODE_MICRO_MISSILE_1
File741=180,255,40,300,2 ;WEAPONS_EXPLODE_MICRO_MISSILE_2
File742=180,255,40,300,2 ;WEAPONS_EXPLODE_MICRO_MISSILE_3
File743=200,255,40,400,5 ;WEAPONS_PROJECTILE_FLY_LOOP
File744=200,255,40,400,5 ;WEAPONS_PROJECTILE_MISSILE_LOOP
File745=190,180,30,300,2 ;WEAPONS_RELOAD_FLAMER
File746=190,180,30,300,2 ;WEAPONS_RELOAD_GRENADE
File747=190,180,30,300,2 ;WEAPONS_RELOAD_MISSLE
File748=190,180,30,300,2 ;WEAPONS_RELOAD_LIGHTCANNON
File749=190,180,30,300,2 ;WEAPONS_RELOAD_LIGHTRIFLE
File750=190,180,30,300,2 ;WEAPONS_RELOAD_PLASMACANNON
File751=190,180,30,300,2 ;WEAPONS_RELOAD_PLASMARIFLE
File752=190,180,30,300,2 ;WEAPONS_RELOAD_CHAINCANNON
File753=190,180,30,300,2 ;WEAPONS_RELOAD_SMARTRIFLE
File754=190,180,30,300,2 ;WEAPONS_RELOAD_SHOTGUN
File755=190,180,30,300,2 ;WEAPONS_RELOAD_SNIPERRIFLE
File756=190,180,30,300,2 ;WEAPONS_RELOAD_SPECIMEN_CAPTURE
File757=200,145,30,200,2 ;WEAPONS_RICOCHET1
File758=200,145,30,200,2 ;WEAPONS_RICOCHET2
File759=200,145,30,200,2 ;WEAPONS_RICOCHET3
File760=200,145,30,200,2 ;WEAPONS_RICOCHET4
File761=200,255,100,500,2 ;DROPSHIP_TAKEOFF
File762=200,255,100,500,2 ;DROPSHIP_LANDING_
File763=200,255,100,500,2 ;DROPSHIP_FLYING_LOOP
File764=200,255,100,500,2 ;DROPSHIP_LANDING_IMPACT
File765=200,180,100,500,2 ;DROPSHIP_DOORS_OPENING
File766=200,180,100,500,2 ;DROPSHIP_DOORS_CLOSING
File767=200,255,100,500,2 ;RETRIEVAL_BOAT_TAKEOFF
File768=200,255,100,500,2 ;RETRIEVAL_BOAT_LANDING_
File769=200,255,100,500,2 ;RETRIEVAL_BOAT_FLYING_LOOP
File770=200,255,100,500,2 ;RETRIEVAL_BOAT_LANDING_IMPACT
File771=200,180,100,500,2 ;RETRIEVAL_BOAT_DOORS_OPENING
File772=200,180,100,500,2 ;RETRIEVAL_BOAT_DOORS_CLOSING
File773=200,255,100,500,2 ;DS10_TAKEOFF
File774=200,255,100,500,2 ;DS10_LANDING_
File775=200,255,150,500,2 ;DS10_FLYING_LOOP
File776=200,180,100,500,2 ;DS10_DOORS_OPENING
File777=200,180,100,500,2 ;DS10_DOORS_CLOSING
File778=200,255,60,1000,2 ;TAC_FIGHTER_FLYBY1
File779=200,255,60,1000,2 ;TAC_FIGHTER_FLYBY2
File780=200,255,60,1000,2 ;TAC_FIGHTER_FLYBY3
File781=200,200,60,300,3 ;VEHICLE_MOVE_LOOP
File782=200,180,60,300,3 ;VEHICLE_EXPLOSION
File783=200,255,50,2000,2 ;RETRIEVAL_BOAT_EXPLOSION
File784=200,210,50,2000,3 ;VEHICLE_PLASMA_TRAIL_1
File785=200,210,50,2000,3 ;VEHICLE_PLASMA_TRAIL_2
File786=200,210,50,2000,3 ;VEHICLE_PLASMA_TRAIL_3
File787=200,210,50,2000,3 ;VEHICLE_PLASMA_TRAIL_4
File788=200,210,50,2000,3 ;VEHICLE_PLASMA_TRAIL_5
File789=200,150,50,2000,3 ;COMMON_EXPLOSION_1
File790=200,150,50,2000,3 ;COMMON_EXPLOSION_2
File791=200,150,50,2000,3 ;COMMON_EXPLOSION_3
File792=200,150,50,2000,3 ;COMMON_EXPLOSION_4
File793=200,150,50,2000,3 ;COMMON_EXPLOSION_5
File794=255,170,1,0,10000 ;END_SEQUENCE_CAPITALSHIP_LOOP
File795=200,200,60,200,2 ;STRUCTURE_FORT_GATE_OPEN
File796=200,200,60,200,2 ;STRUCTURE_FORT_GATE_CLOSE
File797=200,200,60,200,2 ;STRUCTURE_POWER_DOOR_OPEN
File798=200,200,60,200,2 ;STRUCTURE_EMERGENCY_KLAXXON
File799=200,200,60,200,2 ;STRUCTURE_EMERGENCY_BEACON
File800=200,180,60,200,4 ;STRUCTURE_WINDMILL_LOOP
File801=150,200,80,200,1 ;STRUCTURE_AMMO_DUMP_DOORS
File802=200,180,1,0,1 ;ENVIRONMENTS_RAIN_LIGHT
File803=200,180,1,0,1 ;ENVIRONMENTS_WIND_MOANING
File804=200,255,1,0,2 ;ENVIRONMENTS_THUNDER_BREAK_1
File805=200,255,1,0,2 ;ENVIRONMENTS_THUNDER_BREAK_2
File806=200,255,1,0,2 ;ENVIRONMENTS_THUNDER_BREAK_3
File807=200,255,1,0,2 ;ENVIRONMENTS_THUNDER_BREAK_4
File808=200,150,70,300,3 ;ENVIRONMENTS_ROCK_IMPACT
File809=200,200,50,150,2 ;ENVIRONMENTS_DRIP_LOOP
File810=200,170,1,0,1 ;ENVIRONMENTS_WIND_C1M7
File811=200,160,100,500,1 ;RETRIEVAL_POINT_WARNING_KLAXXON